Backpack made for a modular character system I am creating in UE4.
I have a couple grabs of some variations, but the materials is setup so that any image can be added as a base for the fabric.
Screen grabs from UE4.
I streamed most of the process on both YouTube and Twitch, if any one is interested, go check it out.
Polygon count 6k
Texture resolution,
main bag = 2048x2048,
Zipper is 64x128
Straps are 128x128